Ys Origin (PS Vita) - High-Res Assets Restoration [rePatch Mod] :: Nyaa ISS

Ys Origin (PS Vita) - High-Res Assets Restoration [rePatch Mod]

Category:
Date:
2020-07-23 19:09 UTC
Submitter:
Seeders:
0
Information:
No information.
Leechers:
0
File size:
387.0 MiB
Completed:
86
Info hash:
8431e5f609bcaa7b4c4bbc3585c83e79ea5ab54f
Alternative Mega Link: https://mega.nz/file/GwgB3YhS#ySVJgLiPdDX4YtGoZ\_3LCbhFmx5W19x8vARxAU2eXNs *387 MB download, 1.27 GB when decompressed* # Intro For those unaware, the Vita version of Ys Origin exclusively uses the low resolution assets from the original PC version, with the higher resolution assets being completely deleted. Dotemu mostly based the port around the "Lightest" graphical preset offered by the PC version, except with 32-bit Textures and Mipmapping on. After experiencing the 60 FPS hack through VitaGrafix, I wondered if it would be possible to push even more out of this port, since the game had plenty of VRAM to spare. # What this mod does [Imgur gallery with comparison images](https://imgur.com/a/xRbR8FQ) I replaced the following low resolution assets with the higher resolution ones from the PC version: * All character and monster sprites * All map textures * All object textures * All skybox textures * All boss textures I did a full playthrough with Hugo to test the mod, and found that there was **no performance degradation other than slightly longer load times between maps** (1 to 3 seconds longer due to the larger files). This significantly improved the appearance of the game, and it baffles me that Dotemu didn't bother to include them from the start. This helps the Vita version stand closer to the Switch port. # What this mod does NOT do The one thing I was not able to replace were the effect textures. Replacing these made the GPU Driver prone to crashing when loading certain maps. Considering how this port struggles with effects to begin with, this isn't a huge loss. **I did not experience any new crashes from the other assets I replaced.** ***Please note that this mod does not resolve the innate problems with the port. It only replaces the low-res assets of the sprites and textures to improve the basic appearance of the game.*** * The game will still stutter when first loading some sounds. * The game still has massive slowdowns with extravagant effects. * Blood is still minimized. * Anisotropic filtering is still disabled, so distant/angled textures will still be blurry. * Some floor textures still have visible seams between tiles. (Mainly the ones on the outside of Darm Tower) * The Bazeraena enemies in the Demonic Core can still randomly crash the game when doing their hand laser attacks. I'm not sure what exactly causes this, but it happens without the mod too. I recommend trying to avoid these enemies whenever possible in this port. # INSTALLATION * You must have a hacked PS Vita running some form of HENkaku. Visit [https://vita.hacks.guide/](https://vita.hacks.guide/) if you don't know how to hack your Vita. Please note that rePatch only works on firmware 3.60-3.68. * The **rePatch** plugin is required: [https://github.com/dots-tb/rePatch-reDux0/releases/](https://github.com/dots-tb/rePatch-reDux0/releases/) * Make sure you have at least 1.3 GB of free space on your memory card / SD card. * Copy the included **rePatch** folder inside the archive to the root of your memory card. * **Play!** * **OPTIONAL**: If you have the game installed on your memory card, you can can delete the original **data.na**, **ni**, and **nu** files to save space, since they are already in the rePatch folder. * If you want to do this optional step, go into app\\PCSE01033\\archives and delete **data.na**, **data.ni**, and **data.nu**. This saves about 560 MB of space. # Potential FAQs * Will this mod work on other regional versions? * Yes. The regular **data.na/ni/nu** files only contain the unlocalized game files. You will need to rename the **PCSE01033** folder inside the **rePatch** directory to match your region, however, as this mod was made from the US release. The other regional title IDs are as follows: **PCSB01081** (EU), **PCSH10049** (AS). Japan's title ID is the same as the US version. * Does the game need to be updated for this mod to work? * This mod will work regardless of the game's current version. * Where can I find the 60 FPS hack that was mentioned earlier? * See [VitaGrafix](https://github.com/Electry/VitaGrafix). I recommend using [VitaGrafixConfigurator](https://github.com/Kirezar/VitaGrafixConfigurator) with it. Overclocking is strongly suggested if you use the 60 FPS hack. **The game needs to be updated to the latest ver. 1.02 patch for the 60 FPS hack to work.** * The background textures flicker in the Velagunder and Nygtilger boss fights. Is this an issue with the mod? * No, this is a problem with the 60 FPS VitaGrafix hack. This benign issue occurs with the standard low-res assets with the 60 FPS hack also.

File list

  • [rePatch][PS Vita]Ys Origin - High-Res Assets Restoration.7z (387.0 MiB)