![](https://cdn-eu.anidb.net/images/main/221630.jpg)
The TTGL BDs are largely "all right". The biggest issues by far are the upscale and the banding, as well as occasional patches where grain was compressed away.
Filterchain includes edgefixing (automatic because I wasn't gonna do everything manually), SMD to stabilise the dynamic dithering thrown on top, a conditional descale (Lanczos + Sharp Bicubic) and reupscale, denoising by using vsdpir's deblocking method (set to be fairly weak so as to not destroy actual detail), very weak dfttest and decsize to shave off a bit more filesize where appropriate, clamped nnedi3 and eedi3, and a three-way heavily masked deband, all averaged together, to deal with the stronger banding without damaging finer details and textures. This was finally followed up with strong dynamic regraining, with the goal of making the grain look like the actual grain in the show. I also fixed a layering error in OP1v1 and v2.
Requests are welcome, but don't count on me to follow through with yours from the get-go.
A sheet with links to all my releases, as well as OP/EDs I plan on encoding, can be found [here](https://docs.google.com/spreadsheets/d/1VYJymlJMgQG36upLIT_P_evI5mUkEYnmAcg06Z0P28U/edit?usp=sharing) (not guaranteed to be up-to-date).
Encoding scripts and additional stuff can be found [here](https://github.com/LightArrowsEXE/Encoding-Projects/tree/master/%5BOPMan%5D).
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