Underwater & FFF bring you Saki Zenkoku-hen - The Nationals - 01-13 in HD.
Patches to batch versions available [here](https://mega.co.nz/#!JNJSjKTb!_HUcAwbhz2U0wTfl3VeUPjjjn5CXAmXhIaSbdLP6ZVs).
This release has four subtitle tracks with the following language codes:
_eng_ - English (Default)
_enm_ - English (JP honorifics)
_mah_ - English (JP mahjong terms)
_map_ - English (JP honorifics, JP mahjong terms)
**Term explanations:**
\- _Ends (Chanta):_ At least one Chi and Honor, a 1, 9, or Honor in each meld
\- _Pure Terminals (Chinroutou):_ A yakuman hand made of only 1s and 9s
\- _Mixed Triple Chi (Sanshoku):_ A hand containing three chis with the same numbers, one chi in each suit.
\- _Closed \[Hand\] (Menzen):_ Your hand is closed when you haven't used any discards from other players. If you win from a ron with a closed hand, you get 10 minipoints (fu). Winning with a tsumo would be a yaku hand called...
\- _Closed Tsumo (Menzen Tsumo):_ A hand where the winning player self-draws the winning tile and has not stolen any tiles from discards.
\- _One-shot (Ippatsu):_ A hand where a riichi-declaring player wins during the next go-around after his/her Riichi declaration.
\- _Dead Wall Tsumo (Rinshan Kaihou):_ Winning with the tile drawn from the dead wall after a kan.
\- _All Simples (Tanyao):_ A hand with only suit tiles 2-8; no terminal (1, 9) or honor (winds, dragons) tiles are allowed.
\- _Pure Double Chi (Iipeikou):_ A hand containing two identical chis.
\- _Flat \[Hand\] (Pinfu):_ A hand that contains 4 chi melds and a pair that is not made up of dragons or the seat/round wind; the winning tile must also complete an open ended chi wait, such as x56x waiting for the 4 or 7.
\- _Suji:_ A suit tile that is 3 away from an opponent's discarded tile. Suji are often safe to discard because the most common wait of importance is an open-ended Chi wait (i.e. have 5-6, waiting for 4 or 7) and the two tiles that would finish the Chi are 3 apart.
\- _Suji Trap:_ A wait for a tile that looks safe to the opponents. This tile is 3 away from a previous discard, especially a 4, 5, or 6. Two classic examples are discarding the 6 from a 2-4-6 and waiting on the 3 or discarding a 6 from a 1-2-6 and waiting on the 3.
\- _Red Fives (Red Dora):_ 4 suit tiles numbered 5 are inked in red. Each Red Five in a winning hand increases its value by 1 han. A tile may simultaneously be a Red Five and a Dora - 1 han is awarded for each bonus.
\- _Pure Straight (Ikkitsukan/Ittsuu):_ A hand with 1 to 9 of the same suit.
\- _Flush (Honitsu):_ A hand with just one suit plus honours.
\- _Little Four Winds (Shousuushii):_ A hand with 3 sets of winds and a pair of the last wind.
\- _Big Three Dragons (Daisangen):_ A hand with 3 sets of dragon tiles (Hatsu, Chun, Haku)
\- _Seven Pairs (Chiitoitsu):_ A special hand made up of seven pairs of any combination instead of the usual four sets of three + one pair.
\- Toyone's playstyles are named after [the lucky and unlucky days of Japanese calendar.](http://www.i18nguy.com/l10n/rokuyo-japanese-calendar.html)
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Tundra508